almost all logged updates post itch.io upload


(20/5/23)

-added the toolbox

-fixed the reset 4 boss 

-fixed the reset 4 bosses laser not disappearing if you die

-shop 5

(21/5/23)

-added the x5 upgrade

-fixed the reset 4 boss

-added a fast-forward mechanic to instantly go to shop 5 from shop one, and a backwards arrow that does the opposite effect

-added a new challenge (rewards an upgrade for the bomb drone)

-added logs (humor)

-fixed a bug with the wormhole that would cause the screen to have a spasm, softlocking you

(23/5/23)

-began development on pholyphemus

(25/5/23)

-added pholyphemus

-fixed a bug that would cause the health bar to overlap the flamethrower

(26/5/23)

-added a new challenge, alongside it's reward (personal block upgrade)

(22/6/23)

-buffed the amalgamation

-fixed the amalgamation's laser breaking

(25/6/23)

-new upgrade and shop (X6)

-work on a 'rush' mode was began

-new death and win screens

(30/7/23)

-added x6

-new x5 model

(15/9/23)

-minor bug fixes

-added a new chlorophyte upgrade (not done, currently not working)

-you now have to buy certain upgrades in order

(16/9/23)

-finished the chlorophyte upgrade

-added full mobile controls

-added a settings option

(17/9/23)

-a leaderboard!

-funky mode :)))))

(20/9/23)

-ui and backround changes

-fixed a forced mobile controls bug

(7/11/23)

-ui changes

-fixed an invincibility glitch on level 1

-bugfixes

-all shop levels are access are available from the start

-the cheats menu was moved to the title and has been given an icon

-began work on hardmode bosses

-new item 'randomiser' added (though is still rough)

(8/11/23)

-bugfixes (help me)

-rebalanced, redesigned, and finished 'randomiser' 

-added a x4 chlorophyte upgrade

(10/11/23)

-fixed some stray pixels in the bomb sprites

-created a mock for the hardmode bosses menu

-hardmode bosses now only require 1 reset (contrary to 4)

-added a cursor to the mobile buttons setting

(29/11/23)

-updated the mobile cursor

-work done on hardcore Polyphemus

-! hardcore Polyphemus is currently broken and does not work !

(30/11/23)

-name change to prevent flagging

(9/12/23)

-fixed a bug where you're forced into hardmode

-fixed softlocks

(12/12/23)

-name changed, mainly to prevent flagging.

-began work on actual boss rewards

-added health bar colors when high or low.

-bugfixes

(14/12/23)

-ui changes and calibration

-centered the shop next and back buttons

(3/1/24)

-name reverted

(7/1/24)

-began work on online/coop

(8/1/24)

-added an alpha local coop

-added an angel store with two new upgrades

-minor bugfixes

-temporarily disabled the online menu

-guardian angel re-sprite

(9/1/24)

-coop fixes

-increased transparency on a few items (sparker, randomizer)

-new angel shop item

(11/1/24)

-nearly completed hardcore amalgamation

-seraphim now also heals coop players

(12/1/24)

-added hardcore amalgamation!

-added a devil shop with one new item (more coming)

-bugfixes

-added a color hue to the angel shop (and devil)

-grammar change

(13/1/24)

-fixed the brimstone graphic

-added mocks of 2 new devil items

(14/1/24)

-fixed a bug that causes you to take double damage from bombs

-fixed a bug where the coop player would cause the main player to take damage from bombs

-the coop player can now be seen by polyphemus

(15/1/24)

-rounds now continue if the coop player is still alive!

-small bugfixes

-enemies will now target the coop player if the main player dies

-angel upgrades persist after death and seraphim transfers to the coop player

-coop player revives on phase 2 of hardcore amalgamation

-coop player now deals increased damage against bosses

+it is recommended to use parsec if you want to play coop online

-built in online coop now supports movement and shooting! (testing)

(16/1/24)

-fixed online coop shooting

-online coop fixes & development progression

Files

funny gun game. (2) (1).html 28 MB
Jan 19, 2024

Get funny gun game.

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